The B-Team? EA DICE producer Gordon Van Dyke is talking about first-person shooters. "Nobody wants to be Charlie Brown," he says. "Everybody wants to be Snoopy." Thankfully, he's not revealing the fruits of any alarming spitballing sessions by the backroom boys at DICE (Peanuts is clearly a BioWare MMO with a particularly over-developed morality system rather than a blaster anyway). Rather, he's explaining some of the problems players had with the original Bad Company's solo campaign: namely, that the studio spent a lot of time and effort portraying your character as an idiot in the opening scenes, before pitting you against a series of massive armies, and expecting you to pull off headshots and brilliant pincer movements like any other super-soldier. "We definitely learnt that you feel that if there's a real sense of disconnection between what you're told the story is, and then how the game actually plays, everything suffers," laughs Van Dyke. "It's not a mistake we'll be making again." Read more...




