Fun for four. However hard other developers may try, Capcom remains the master of the heart-in-mouth, adrenaline-soaked boss fight. The sandworm thing that the four of us are currently trying to kill is about 50 times the size of the cannon-mounted freight train that we're fighting it from. Every time it emerges from the sand with an ear-shattering, screeching roar to gobble up another carriage as if it were a Smartie, we all instinctively reel back in our seats. Lost Planet 2 has a shot at being the best euphoric four-player monster-killing experience since, well, Monster Hunter. (Yes, I know I namedrop Monster Hunter in practically everything I ever write. Take the hint, people!) "The original Lost Planet was a bit of a tough sell," explains producer Jun Takeuchi. "Being a Japanese science-fiction shooter that has giant robots, a lot of people [at Capcom] were asking 'is this actually going to shift any units?', so it was a bit of a struggle to get the support for the first game. But it got great reviews, it sold beyond our expectations, and there are a lot of people out there looking for a sequel, so getting the support for Lost Planet 2 wasn't a problem." The Tokyo Game Show demo is two levels quite different from the jungles we've previously torn apart. The first is a near-deserted settlement peppered with square mudhouses (and, naturally, the requisite selection of weaponry and mech suits to pick up and shoot things with). After our team of four finish clearing snipers off the roofs, two massive dinosaur-like lizards with glowing red weak spots on their underbellies announce their arrival with camera-shaking roars. Read more...




