They have a voice. They're going to use it. Let's remove any confusion from the start. Dragon Age: Origins - Awakening is not another piece of crappy DLC following the dismal inclusions we've seen since the BioWare RPG's release last November. This expansion is 25 hours of full-scale new content, essentially an entire new game, that picks up the story however you may have left it. It has a new setting, a (mostly) new crew of companions, new abilities, skills, spells and talents, and most importantly, a re-imagined approach that's appropriate to a shorter format while still achieving the necessary sense of scale. You've finished Dragon Age, right? By necessity, this review has to mention the events at the end of that game, so consider yourself spoiler-warned. That said, we can all rest easy because the Archdemon has been defeated, the Blight quashed, and now all citizens of Ferelden live in happy bliss, singing songs of praise to the mighty Grey Warden [your name here] who saved the day. Except, of course, that's not the case at all. It's never that easy. There are a number of ways you could have chosen to end Dragon Age. The consequences of these can be dramatic enough that you might not even have a character to import into the start of Awakenings. My character, Simon, survived, and so I pick things up with the level 21 Grey Warden being attacked on his way to Warden stronghold Vigil's Keep to take up his post as Commander. Attacked by darkspawn. Read more... review      dragon      age      origins           awakening      All     

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